

Local animationSw = tool:WaitForChild("Swing") - Checks for the animation. Local animationTrackSwing = character:WaitForChild("Humanoid"):LoadAnimation(animation) - Loads the animation for it to be ready to use!ĪnimationTrackSwing:Play() - Make sure this isn't a looped animation!įull Script: local tool = script.Parent - Gets the tool Heavy Attack/M2 R: Unsheathe Sword F: Block M: Meditate (Skills) H. Sword Swing (In the same script as above): local animationSw = tool:WaitForChild("Swing") - Checks for the animation. Demonfall is a Roblox game inspired by Demon Slayer, the popular anime series that.

If you want the animation to be a loop, make sure to click the loop icon when creating the animation! Local animationTrack = character:WaitForChild("Humanoid"):LoadAnimation(animation) - Loads the animation for it to be ready to use!ĪnimTrack:Play() - Play animation when equipped. Local animation = tool:WaitForChild("Equip") - Checks for the animation Hello Guys next tutorial is Fist combat system hope you enjoyed the video, Lol dude i waste almost 1GB for 1 Video allways but Its Okay Hope Yall Appreciate. Local character = player.Character - Gets the player's character model Local player = game:GetService("Players").LocalPlayer -Gets the player that is holding the tool This is quite easy to do! I am going to assume that you know how to make animations! After making these animations, store it into an Animation object and rename it to ‘Swing’ (that’s a demo name )Įquip Script (local script in tool): local tool = script.Parent - Gets the tool
